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The menu, emoji picker, clipboard, OSD, reminder flow and Wi-Fi QR code mapped a fresh surface on every open. Qt drew its first frames before Hyprland sent the surface's fractional scale: the pixel ratio stepped 2, 1, then 1.6, so on a 1.6 display each overlay showed blurry for ~350ms before going sharp. A new OverlayWindow keeps the surface. Hidden, it parks as a 1x1, input-less layer below windows, off the overlay layer so it never blocks direct scanout. Showing only resizes and raises it, so the scale is already settled. Content stays hidden until the surface has grown, so no 1x1 frame is stretched across the screen, and the window follows the focused monitor each time it is shown. The image picker's own fullscreen parking moves onto it too. Each parked overlay keeps a Qt window alive: at rest the shell holds ~40 MiB more RSS and ~20 MiB more GPU memory. Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>