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Move and rename files. NOAUTOREVERT=true NOPRESUBMIT=true NOTREECHECKS=true Bug: 768828 TBR=darin@chromium.org NOTRY=true Change-Id: I66d3b155808bc5bdbf237b80208e1e552bcf7f28 Reviewed-on: https://chromium-review.googlesource.com/1001153 Reviewed-by: Blink Reformat <blink-reformat@chromium.org> Commit-Queue: Blink Reformat <blink-reformat@chromium.org> Cr-Original-Commit-Position: refs/heads/master@{#549061} Cr-Mirrored-From: https://chromium.googlesource.com/chromium/src Cr-Mirrored-Commit: 0aee4434a4dba42a42abaea9bfbc0cd196a63bc1
565 lines
15 KiB
JavaScript
565 lines
15 KiB
JavaScript
/*
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* Copyright (C) 2013 Google Inc. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above
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* copyright notice, this list of conditions and the following disclaimer
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* in the documentation and/or other materials provided with the
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* distribution.
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* * Neither the name of Google Inc. nor the names of its
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* contributors may be used to endorse or promote products derived from
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* this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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UI.Geometry = {};
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/**
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* @type {number}
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*/
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UI.Geometry._Eps = 1e-5;
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/**
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* @unrestricted
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*/
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UI.Geometry.Vector = class {
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/**
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* @param {number} x
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* @param {number} y
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* @param {number} z
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*/
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constructor(x, y, z) {
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this.x = x;
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this.y = y;
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this.z = z;
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}
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/**
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* @return {number}
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*/
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length() {
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return Math.sqrt(this.x * this.x + this.y * this.y + this.z * this.z);
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}
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normalize() {
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const length = this.length();
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if (length <= UI.Geometry._Eps)
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return;
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this.x /= length;
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this.y /= length;
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this.z /= length;
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}
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};
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/**
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* @unrestricted
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*/
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UI.Geometry.Point = class {
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/**
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* @param {number} x
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* @param {number} y
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*/
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constructor(x, y) {
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this.x = x;
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this.y = y;
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}
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/**
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* @param {!UI.Geometry.Point} p
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* @return {number}
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*/
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distanceTo(p) {
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return Math.sqrt(Math.pow(p.x - this.x, 2) + Math.pow(p.y - this.y, 2));
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}
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/**
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* @param {!UI.Geometry.Point} line
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* @return {!UI.Geometry.Point}
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*/
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projectOn(line) {
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if (line.x === 0 && line.y === 0)
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return new UI.Geometry.Point(0, 0);
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return line.scale((this.x * line.x + this.y * line.y) / (Math.pow(line.x, 2) + Math.pow(line.y, 2)));
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}
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/**
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* @param {number} scalar
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* @return {!UI.Geometry.Point}
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*/
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scale(scalar) {
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return new UI.Geometry.Point(this.x * scalar, this.y * scalar);
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}
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/**
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* @override
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* @return {string}
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*/
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toString() {
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return Math.round(this.x * 100) / 100 + ', ' + Math.round(this.y * 100) / 100;
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}
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};
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/**
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* @unrestricted
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*/
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UI.Geometry.CubicBezier = class {
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/**
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* @param {!UI.Geometry.Point} point1
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* @param {!UI.Geometry.Point} point2
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*/
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constructor(point1, point2) {
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this.controlPoints = [point1, point2];
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}
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/**
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* @param {string} text
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* @return {?UI.Geometry.CubicBezier}
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*/
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static parse(text) {
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const keywordValues = UI.Geometry.CubicBezier.KeywordValues;
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const value = text.toLowerCase().replace(/\s+/g, '');
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if (Object.keys(keywordValues).indexOf(value) !== -1)
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return UI.Geometry.CubicBezier.parse(keywordValues[value]);
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const bezierRegex = /^cubic-bezier\(([^,]+),([^,]+),([^,]+),([^,]+)\)$/;
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const match = value.match(bezierRegex);
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if (match) {
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const control1 = new UI.Geometry.Point(parseFloat(match[1]), parseFloat(match[2]));
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const control2 = new UI.Geometry.Point(parseFloat(match[3]), parseFloat(match[4]));
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return new UI.Geometry.CubicBezier(control1, control2);
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}
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return null;
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}
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/**
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* @param {number} t
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* @return {!UI.Geometry.Point}
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*/
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evaluateAt(t) {
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/**
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* @param {number} v1
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* @param {number} v2
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* @param {number} t
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*/
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function evaluate(v1, v2, t) {
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return 3 * (1 - t) * (1 - t) * t * v1 + 3 * (1 - t) * t * t * v2 + Math.pow(t, 3);
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}
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const x = evaluate(this.controlPoints[0].x, this.controlPoints[1].x, t);
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const y = evaluate(this.controlPoints[0].y, this.controlPoints[1].y, t);
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return new UI.Geometry.Point(x, y);
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}
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/**
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* @return {string}
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*/
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asCSSText() {
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const raw = 'cubic-bezier(' + this.controlPoints.join(', ') + ')';
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const keywordValues = UI.Geometry.CubicBezier.KeywordValues;
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for (const keyword in keywordValues) {
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if (raw === keywordValues[keyword])
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return keyword;
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}
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return raw;
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}
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};
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/** @type {!RegExp} */
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UI.Geometry.CubicBezier.Regex = /((cubic-bezier\([^)]+\))|\b(linear|ease-in-out|ease-in|ease-out|ease)\b)/g;
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UI.Geometry.CubicBezier.KeywordValues = {
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'linear': 'cubic-bezier(0, 0, 1, 1)',
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'ease': 'cubic-bezier(0.25, 0.1, 0.25, 1)',
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'ease-in': 'cubic-bezier(0.42, 0, 1, 1)',
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'ease-in-out': 'cubic-bezier(0.42, 0, 0.58, 1)',
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'ease-out': 'cubic-bezier(0, 0, 0.58, 1)'
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};
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/**
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* @unrestricted
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*/
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UI.Geometry.EulerAngles = class {
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/**
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* @param {number} alpha
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* @param {number} beta
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* @param {number} gamma
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*/
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constructor(alpha, beta, gamma) {
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this.alpha = alpha;
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this.beta = beta;
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this.gamma = gamma;
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}
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/**
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* @param {!CSSMatrix} rotationMatrix
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* @return {!UI.Geometry.EulerAngles}
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*/
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static fromRotationMatrix(rotationMatrix) {
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const beta = Math.atan2(rotationMatrix.m23, rotationMatrix.m33);
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const gamma = Math.atan2(
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-rotationMatrix.m13,
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Math.sqrt(rotationMatrix.m11 * rotationMatrix.m11 + rotationMatrix.m12 * rotationMatrix.m12));
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const alpha = Math.atan2(rotationMatrix.m12, rotationMatrix.m11);
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return new UI.Geometry.EulerAngles(
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UI.Geometry.radiansToDegrees(alpha), UI.Geometry.radiansToDegrees(beta), UI.Geometry.radiansToDegrees(gamma));
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}
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/**
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* @return {string}
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*/
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toRotate3DString() {
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const gammaAxisY = -Math.sin(UI.Geometry.degreesToRadians(this.beta));
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const gammaAxisZ = Math.cos(UI.Geometry.degreesToRadians(this.beta));
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const axis = {alpha: [0, 1, 0], beta: [-1, 0, 0], gamma: [0, gammaAxisY, gammaAxisZ]};
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return 'rotate3d(' + axis.alpha.join(',') + ',' + this.alpha + 'deg) ' +
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'rotate3d(' + axis.beta.join(',') + ',' + this.beta + 'deg) ' +
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'rotate3d(' + axis.gamma.join(',') + ',' + this.gamma + 'deg)';
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}
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};
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/**
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* @param {!UI.Geometry.Vector} u
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* @param {!UI.Geometry.Vector} v
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* @return {number}
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*/
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UI.Geometry.scalarProduct = function(u, v) {
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return u.x * v.x + u.y * v.y + u.z * v.z;
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};
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/**
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* @param {!UI.Geometry.Vector} u
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* @param {!UI.Geometry.Vector} v
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* @return {!UI.Geometry.Vector}
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*/
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UI.Geometry.crossProduct = function(u, v) {
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const x = u.y * v.z - u.z * v.y;
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const y = u.z * v.x - u.x * v.z;
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const z = u.x * v.y - u.y * v.x;
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return new UI.Geometry.Vector(x, y, z);
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};
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/**
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* @param {!UI.Geometry.Vector} u
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* @param {!UI.Geometry.Vector} v
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* @return {!UI.Geometry.Vector}
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*/
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UI.Geometry.subtract = function(u, v) {
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const x = u.x - v.x;
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const y = u.y - v.y;
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const z = u.z - v.z;
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return new UI.Geometry.Vector(x, y, z);
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};
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/**
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* @param {!UI.Geometry.Vector} v
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* @param {!CSSMatrix} m
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* @return {!UI.Geometry.Vector}
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*/
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UI.Geometry.multiplyVectorByMatrixAndNormalize = function(v, m) {
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const t = v.x * m.m14 + v.y * m.m24 + v.z * m.m34 + m.m44;
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const x = (v.x * m.m11 + v.y * m.m21 + v.z * m.m31 + m.m41) / t;
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const y = (v.x * m.m12 + v.y * m.m22 + v.z * m.m32 + m.m42) / t;
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const z = (v.x * m.m13 + v.y * m.m23 + v.z * m.m33 + m.m43) / t;
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return new UI.Geometry.Vector(x, y, z);
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};
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/**
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* @param {!UI.Geometry.Vector} u
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* @param {!UI.Geometry.Vector} v
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* @return {number}
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*/
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UI.Geometry.calculateAngle = function(u, v) {
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const uLength = u.length();
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const vLength = v.length();
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if (uLength <= UI.Geometry._Eps || vLength <= UI.Geometry._Eps)
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return 0;
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const cos = UI.Geometry.scalarProduct(u, v) / uLength / vLength;
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if (Math.abs(cos) > 1)
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return 0;
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return UI.Geometry.radiansToDegrees(Math.acos(cos));
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};
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/**
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* @param {number} deg
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* @return {number}
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*/
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UI.Geometry.degreesToRadians = function(deg) {
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return deg * Math.PI / 180;
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};
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/**
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* @param {number} rad
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* @return {number}
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*/
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UI.Geometry.radiansToDegrees = function(rad) {
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return rad * 180 / Math.PI;
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};
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/**
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* @param {!CSSMatrix} matrix
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* @param {!Array.<number>} points
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* @param {{minX: number, maxX: number, minY: number, maxY: number}=} aggregateBounds
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* @return {!{minX: number, maxX: number, minY: number, maxY: number}}
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*/
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UI.Geometry.boundsForTransformedPoints = function(matrix, points, aggregateBounds) {
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if (!aggregateBounds)
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aggregateBounds = {minX: Infinity, maxX: -Infinity, minY: Infinity, maxY: -Infinity};
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if (points.length % 3)
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console.assert('Invalid size of points array');
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for (let p = 0; p < points.length; p += 3) {
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let vector = new UI.Geometry.Vector(points[p], points[p + 1], points[p + 2]);
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vector = UI.Geometry.multiplyVectorByMatrixAndNormalize(vector, matrix);
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aggregateBounds.minX = Math.min(aggregateBounds.minX, vector.x);
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aggregateBounds.maxX = Math.max(aggregateBounds.maxX, vector.x);
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aggregateBounds.minY = Math.min(aggregateBounds.minY, vector.y);
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aggregateBounds.maxY = Math.max(aggregateBounds.maxY, vector.y);
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}
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return aggregateBounds;
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};
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/**
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* @unrestricted
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*/
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UI.Size = class {
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/**
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* @param {number} width
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* @param {number} height
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*/
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constructor(width, height) {
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this.width = width;
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this.height = height;
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}
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/**
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* @param {?UI.Size} size
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* @return {!UI.Size}
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*/
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clipTo(size) {
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if (!size)
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return this;
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return new UI.Size(Math.min(this.width, size.width), Math.min(this.height, size.height));
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}
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/**
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* @param {number} scale
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* @return {!UI.Size}
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*/
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scale(scale) {
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return new UI.Size(this.width * scale, this.height * scale);
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}
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};
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/**
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* @param {?UI.Size} size
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* @return {boolean}
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*/
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UI.Size.prototype.isEqual = function(size) {
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return !!size && this.width === size.width && this.height === size.height;
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};
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/**
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* @param {!UI.Size|number} size
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* @return {!UI.Size}
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*/
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UI.Size.prototype.widthToMax = function(size) {
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return new UI.Size(Math.max(this.width, (typeof size === 'number' ? size : size.width)), this.height);
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};
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/**
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* @param {!UI.Size|number} size
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* @return {!UI.Size}
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*/
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UI.Size.prototype.addWidth = function(size) {
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return new UI.Size(this.width + (typeof size === 'number' ? size : size.width), this.height);
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};
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/**
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* @param {!UI.Size|number} size
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* @return {!UI.Size}
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*/
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UI.Size.prototype.heightToMax = function(size) {
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return new UI.Size(this.width, Math.max(this.height, (typeof size === 'number' ? size : size.height)));
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};
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/**
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* @param {!UI.Size|number} size
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* @return {!UI.Size}
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*/
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UI.Size.prototype.addHeight = function(size) {
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return new UI.Size(this.width, this.height + (typeof size === 'number' ? size : size.height));
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};
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/**
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* @unrestricted
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*/
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UI.Insets = class {
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/**
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* @param {number} left
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* @param {number} top
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* @param {number} right
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* @param {number} bottom
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*/
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constructor(left, top, right, bottom) {
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this.left = left;
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this.top = top;
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this.right = right;
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this.bottom = bottom;
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}
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/**
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* @param {?UI.Insets} insets
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* @return {boolean}
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*/
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isEqual(insets) {
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return !!insets && this.left === insets.left && this.top === insets.top && this.right === insets.right &&
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this.bottom === insets.bottom;
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}
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};
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/**
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* @unrestricted
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*/
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UI.Rect = class {
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/**
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* @param {number} left
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* @param {number} top
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* @param {number} width
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* @param {number} height
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*/
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constructor(left, top, width, height) {
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this.left = left;
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this.top = top;
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this.width = width;
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this.height = height;
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}
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/**
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* @param {?UI.Rect} rect
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* @return {boolean}
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*/
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isEqual(rect) {
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return !!rect && this.left === rect.left && this.top === rect.top && this.width === rect.width &&
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this.height === rect.height;
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}
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/**
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* @param {number} scale
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* @return {!UI.Rect}
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*/
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scale(scale) {
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return new UI.Rect(this.left * scale, this.top * scale, this.width * scale, this.height * scale);
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}
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/**
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* @return {!UI.Size}
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*/
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size() {
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return new UI.Size(this.width, this.height);
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}
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/**
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* @param {!UI.Rect} origin
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* @return {!UI.Rect}
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*/
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relativeTo(origin) {
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return new UI.Rect(this.left - origin.left, this.top - origin.top, this.width, this.height);
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}
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/**
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* @param {!UI.Rect} origin
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* @return {!UI.Rect}
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*/
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rebaseTo(origin) {
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return new UI.Rect(this.left + origin.left, this.top + origin.top, this.width, this.height);
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}
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};
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/**
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* @unrestricted
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*/
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UI.Constraints = class {
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/**
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* @param {!UI.Size=} minimum
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* @param {?UI.Size=} preferred
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*/
|
|
constructor(minimum, preferred) {
|
|
/**
|
|
* @type {!UI.Size}
|
|
*/
|
|
this.minimum = minimum || new UI.Size(0, 0);
|
|
|
|
/**
|
|
* @type {!UI.Size}
|
|
*/
|
|
this.preferred = preferred || this.minimum;
|
|
|
|
if (this.minimum.width > this.preferred.width || this.minimum.height > this.preferred.height)
|
|
throw new Error('Minimum size is greater than preferred.');
|
|
}
|
|
};
|
|
|
|
/**
|
|
* @param {?UI.Constraints} constraints
|
|
* @return {boolean}
|
|
*/
|
|
UI.Constraints.prototype.isEqual = function(constraints) {
|
|
return !!constraints && this.minimum.isEqual(constraints.minimum) && this.preferred.isEqual(constraints.preferred);
|
|
};
|
|
|
|
/**
|
|
* @param {!UI.Constraints|number} value
|
|
* @return {!UI.Constraints}
|
|
*/
|
|
UI.Constraints.prototype.widthToMax = function(value) {
|
|
if (typeof value === 'number')
|
|
return new UI.Constraints(this.minimum.widthToMax(value), this.preferred.widthToMax(value));
|
|
return new UI.Constraints(this.minimum.widthToMax(value.minimum), this.preferred.widthToMax(value.preferred));
|
|
};
|
|
|
|
/**
|
|
* @param {!UI.Constraints|number} value
|
|
* @return {!UI.Constraints}
|
|
*/
|
|
UI.Constraints.prototype.addWidth = function(value) {
|
|
if (typeof value === 'number')
|
|
return new UI.Constraints(this.minimum.addWidth(value), this.preferred.addWidth(value));
|
|
return new UI.Constraints(this.minimum.addWidth(value.minimum), this.preferred.addWidth(value.preferred));
|
|
};
|
|
|
|
/**
|
|
* @param {!UI.Constraints|number} value
|
|
* @return {!UI.Constraints}
|
|
*/
|
|
UI.Constraints.prototype.heightToMax = function(value) {
|
|
if (typeof value === 'number')
|
|
return new UI.Constraints(this.minimum.heightToMax(value), this.preferred.heightToMax(value));
|
|
return new UI.Constraints(this.minimum.heightToMax(value.minimum), this.preferred.heightToMax(value.preferred));
|
|
};
|
|
|
|
/**
|
|
* @param {!UI.Constraints|number} value
|
|
* @return {!UI.Constraints}
|
|
*/
|
|
UI.Constraints.prototype.addHeight = function(value) {
|
|
if (typeof value === 'number')
|
|
return new UI.Constraints(this.minimum.addHeight(value), this.preferred.addHeight(value));
|
|
return new UI.Constraints(this.minimum.addHeight(value.minimum), this.preferred.addHeight(value.preferred));
|
|
};
|