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These were necessary during the migration towards TypeScript, but can be removed now that Closure is gone. R=jacktfranklin@chromium.org Bug: 1011811 Change-Id: Ie5ceb46fae590689762f7a55ebed8d4117b077b5 Reviewed-on: https://chromium-review.googlesource.com/c/devtools/devtools-frontend/+/2624712 Commit-Queue: Tim van der Lippe <tvanderlippe@chromium.org> Auto-Submit: Tim van der Lippe <tvanderlippe@chromium.org> Reviewed-by: Jack Franklin <jacktfranklin@chromium.org>
680 lines
19 KiB
JavaScript
680 lines
19 KiB
JavaScript
/*
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* Copyright (C) 2013 Google Inc. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above
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* copyright notice, this list of conditions and the following disclaimer
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* in the documentation and/or other materials provided with the
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* distribution.
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* * Neither the name of Google Inc. nor the names of its
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* contributors may be used to endorse or promote products derived from
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* this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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/**
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* @type {number}
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*/
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export const _Eps = 1e-5;
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export class Vector {
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/**
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* @param {number} x
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* @param {number} y
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* @param {number} z
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*/
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constructor(x, y, z) {
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this.x = x;
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this.y = y;
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this.z = z;
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}
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/**
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* @return {number}
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*/
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length() {
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return Math.sqrt(this.x * this.x + this.y * this.y + this.z * this.z);
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}
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normalize() {
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const length = this.length();
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if (length <= _Eps) {
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return;
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}
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this.x /= length;
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this.y /= length;
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this.z /= length;
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}
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}
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export class Point {
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/**
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* @param {number} x
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* @param {number} y
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*/
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constructor(x, y) {
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this.x = x;
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this.y = y;
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}
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/**
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* @param {!Point} p
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* @return {number}
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*/
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distanceTo(p) {
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return Math.sqrt(Math.pow(p.x - this.x, 2) + Math.pow(p.y - this.y, 2));
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}
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/**
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* @param {!Point} line
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* @return {!Point}
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*/
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projectOn(line) {
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if (line.x === 0 && line.y === 0) {
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return new Point(0, 0);
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}
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return line.scale((this.x * line.x + this.y * line.y) / (Math.pow(line.x, 2) + Math.pow(line.y, 2)));
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}
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/**
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* @param {number} scalar
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* @return {!Point}
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*/
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scale(scalar) {
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return new Point(this.x * scalar, this.y * scalar);
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}
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/**
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* @override
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* @return {string}
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*/
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toString() {
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return Math.round(this.x * 100) / 100 + ', ' + Math.round(this.y * 100) / 100;
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}
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}
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export class CubicBezier {
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/**
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* @param {!Point} point1
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* @param {!Point} point2
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*/
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constructor(point1, point2) {
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this.controlPoints = [point1, point2];
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}
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/**
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* @param {string} text
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* @return {?CubicBezier}
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*/
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static parse(text) {
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const keywordValues = CubicBezier.KeywordValues;
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const value = text.toLowerCase().replace(/\s+/g, '');
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if (keywordValues.has(value)) {
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return CubicBezier.parse(/** @type {string} */ (keywordValues.get(value)));
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}
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const bezierRegex = /^cubic-bezier\(([^,]+),([^,]+),([^,]+),([^,]+)\)$/;
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const match = value.match(bezierRegex);
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if (match) {
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const control1 = new Point(parseFloat(match[1]), parseFloat(match[2]));
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const control2 = new Point(parseFloat(match[3]), parseFloat(match[4]));
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return new CubicBezier(control1, control2);
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}
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return null;
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}
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/**
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* @param {number} t
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* @return {!Point}
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*/
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evaluateAt(t) {
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/**
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* @param {number} v1
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* @param {number} v2
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* @param {number} t
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*/
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function evaluate(v1, v2, t) {
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return 3 * (1 - t) * (1 - t) * t * v1 + 3 * (1 - t) * t * t * v2 + Math.pow(t, 3);
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}
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const x = evaluate(this.controlPoints[0].x, this.controlPoints[1].x, t);
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const y = evaluate(this.controlPoints[0].y, this.controlPoints[1].y, t);
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return new Point(x, y);
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}
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/**
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* @return {string}
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*/
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asCSSText() {
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const raw = 'cubic-bezier(' + this.controlPoints.join(', ') + ')';
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const keywordValues = CubicBezier.KeywordValues;
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for (const [keyword, value] of keywordValues) {
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if (raw === value) {
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return keyword;
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}
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}
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return raw;
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}
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}
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/** @type {!RegExp} */
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CubicBezier.Regex = /((cubic-bezier\([^)]+\))|\b(linear|ease-in-out|ease-in|ease-out|ease)\b)/g;
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/** @type {!Map<string, string>} */
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CubicBezier.KeywordValues = new Map([
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['linear', 'cubic-bezier(0, 0, 1, 1)'],
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['ease', 'cubic-bezier(0.25, 0.1, 0.25, 1)'],
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['ease-in', 'cubic-bezier(0.42, 0, 1, 1)'],
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['ease-in-out', 'cubic-bezier(0.42, 0, 0.58, 1)'],
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['ease-out', 'cubic-bezier(0, 0, 0.58, 1)'],
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]);
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export class EulerAngles {
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/**
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* @param {number} alpha
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* @param {number} beta
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* @param {number} gamma
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*/
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constructor(alpha, beta, gamma) {
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this.alpha = alpha;
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this.beta = beta;
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this.gamma = gamma;
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}
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/**
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* Derives orientation angles from a rotation matrix.
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*
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* The angles alpha, beta and gamma are in the [0, 360), [-180, 180) and
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* [-90, 90) intervals respectively, as specified in the Device Orientation
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* spec (https://w3c.github.io/deviceorientation/#deviceorientation).
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*
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* The Euler angles derived here follow a Z-X'-Y'' sequence.
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*
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* In particular we compute the decomposition of a given rotation matrix r
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* such that
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* r = rz(alpha) * rx(beta) * ry(gamma)
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* where rz, rx and ry are rotation matrices around z, x and y axes in the
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* world coordinate reference frame respectively. The reference frame
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* consists of three orthogonal axes x, y, z where x points East, y points
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* north and z points upwards perpendicular to the ground plane. The computed
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* angles alpha, beta and gamma are in degrees and clockwise-positive when
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* viewed along the positive direction of the corresponding axis. Except for
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* the special case when the beta angle is +-90 these angles uniquely
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* define the orientation of a mobile device in 3D space. The
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* alpha-beta-gamma representation resembles the yaw-pitch-roll convention
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* used in vehicle dynamics, however it does not exactly match it. One of the
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* differences is that the 'pitch' angle beta is allowed to be within [-180,
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* 180). A mobile device with pitch angle greater than 90 could
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* correspond to a user lying down and looking upward at the screen.
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*
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* @param {!DOMMatrixReadOnly} rotationMatrix
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* @return {!EulerAngles}
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*/
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static fromDeviceOrientationRotationMatrix(rotationMatrix) {
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let alpha, beta, gamma;
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// A few implementation notes:
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// - This code has been ported from Chromium's
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// //services/device/generic_sensor/orientation_util.cc at commit
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// 1be837b6f142.
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//
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// - Since |rotationMatrix| contains non-integer numbers, directly
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// comparing them to 0 will not be accurate, so we use |_Eps| to check if
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// some numbers are close enough to 0.
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//
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// - The C++ code in Chromium uses a std::vector<double> to represent a 3x3
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// rotation matrix in row-major order. |rotationMatrix| is a 4x4 matrix
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// defined in column-major order, so |rotationMatrix.m13| here
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// corresponds to |r[8]| in the original C++ code.
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//
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// - There are rounding errors and approximations in the floating-point
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// arithmetics below, but it does not interfere with the use cases in
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// DevTools (i.e. angles that are mostly within the allowed intervals). A
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// rotation around the Z axis by 360 degrees will correctly return
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// alpha=0, but a rotation around the Z axis by 360 * 20000000000000000
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// will return alpha=~75 degrees, for example.
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if (Math.abs(rotationMatrix.m33) < _Eps) { // m33 == 0
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if (Math.abs(rotationMatrix.m13) < _Eps) { // m13 == 0, cos(beta) == 0
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// Gimbal lock discontinuity: in the Z-X'-Y'' angle system used here, a
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// rotation of 90 or -90 degrees around the X axis (beta) causes a
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// Gimbal lock, which we handle by always setting gamma = 0 and
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// handling the rotation in alpha.
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alpha = Math.atan2(rotationMatrix.m12, rotationMatrix.m11);
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beta = (rotationMatrix.m23 > 0) ? (Math.PI / 2) : -(Math.PI / 2); // beta = +-pi/2
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gamma = 0; // gamma = 0
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} else if (rotationMatrix.m13 > 0) { // cos(gamma) == 0, cos(beta) > 0
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alpha = Math.atan2(-rotationMatrix.m21, rotationMatrix.m22);
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beta = Math.asin(rotationMatrix.m23); // beta [-pi/2, pi/2]
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gamma = -(Math.PI / 2); // gamma = -pi/2
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} else { // cos(gamma) == 0, cos(beta) < 0
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alpha = Math.atan2(rotationMatrix.m21, -rotationMatrix.m22);
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beta = -Math.asin(rotationMatrix.m23);
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beta += (beta > 0 || Math.abs(beta) < _Eps) ? -Math.PI : Math.PI; // beta [-pi,-pi/2) U (pi/2,pi)
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gamma = -(Math.PI / 2); // gamma = -pi/2
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}
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} else if (rotationMatrix.m33 > 0) { // cos(beta) > 0
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alpha = Math.atan2(-rotationMatrix.m21, rotationMatrix.m22);
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beta = Math.asin(rotationMatrix.m23); // beta (-pi/2, pi/2)
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gamma = Math.atan2(-rotationMatrix.m13, rotationMatrix.m33); // gamma (-pi/2, pi/2)
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} else { // cos(beta) < 0
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alpha = Math.atan2(rotationMatrix.m21, -rotationMatrix.m22);
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beta = -Math.asin(rotationMatrix.m23);
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beta += (beta > 0 || Math.abs(beta) < _Eps) ? -Math.PI : Math.PI; // beta [-pi,-pi/2) U (pi/2,pi)
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gamma = Math.atan2(rotationMatrix.m13, -rotationMatrix.m33); // gamma (-pi/2, pi/2)
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}
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// alpha is in [-pi, pi], make sure it is in [0, 2*pi).
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if (alpha < -_Eps) {
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alpha += 2 * Math.PI; // alpha [0, 2*pi)
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}
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// We do not need a lot of precision in degrees. Arbitrarily set it to 6
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// digits after the decimal point. In most use cases, this may be rounded
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// even further in SensorsView and when passing these degrees to CSS.
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alpha = Number(radiansToDegrees(alpha).toFixed(6));
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beta = Number(radiansToDegrees(beta).toFixed(6));
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gamma = Number(radiansToDegrees(gamma).toFixed(6));
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return new EulerAngles(alpha, beta, gamma);
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}
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}
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/**
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* @param {!Vector} u
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* @param {!Vector} v
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* @return {number}
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*/
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export const scalarProduct = function(u, v) {
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return u.x * v.x + u.y * v.y + u.z * v.z;
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};
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/**
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* @param {!Vector} u
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* @param {!Vector} v
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* @return {!Vector}
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*/
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export const crossProduct = function(u, v) {
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const x = u.y * v.z - u.z * v.y;
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const y = u.z * v.x - u.x * v.z;
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const z = u.x * v.y - u.y * v.x;
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return new Vector(x, y, z);
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};
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/**
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* @param {!Vector} u
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* @param {!Vector} v
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* @return {!Vector}
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*/
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export const subtract = function(u, v) {
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const x = u.x - v.x;
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const y = u.y - v.y;
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const z = u.z - v.z;
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return new Vector(x, y, z);
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};
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/**
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* @param {!Vector} v
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* @param {!DOMMatrix} m
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* @return {!Vector}
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*/
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export const multiplyVectorByMatrixAndNormalize = function(v, m) {
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const t = v.x * m.m14 + v.y * m.m24 + v.z * m.m34 + m.m44;
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const x = (v.x * m.m11 + v.y * m.m21 + v.z * m.m31 + m.m41) / t;
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const y = (v.x * m.m12 + v.y * m.m22 + v.z * m.m32 + m.m42) / t;
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const z = (v.x * m.m13 + v.y * m.m23 + v.z * m.m33 + m.m43) / t;
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return new Vector(x, y, z);
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};
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/**
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* @param {!Vector} u
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* @param {!Vector} v
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* @return {number}
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*/
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export const calculateAngle = function(u, v) {
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const uLength = u.length();
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const vLength = v.length();
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if (uLength <= _Eps || vLength <= _Eps) {
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return 0;
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}
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const cos = scalarProduct(u, v) / uLength / vLength;
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if (Math.abs(cos) > 1) {
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return 0;
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}
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return radiansToDegrees(Math.acos(cos));
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};
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/**
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* @param {number} deg
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* @return {number}
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*/
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export const degreesToRadians = function(deg) {
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return deg * Math.PI / 180;
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};
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/**
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* @param {number} deg
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* @return {number}
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*/
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export const degreesToGradians = function(deg) {
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return deg / 9 * 10;
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};
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/**
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* @param {number} deg
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* @return {number}
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*/
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export const degreesToTurns = function(deg) {
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return deg / 360;
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};
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/**
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* @param {number} rad
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* @return {number}
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*/
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export const radiansToDegrees = function(rad) {
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return rad * 180 / Math.PI;
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};
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/**
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* @param {number} rad
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* @return {number}
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*/
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export const radiansToGradians = function(rad) {
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return rad * 200 / Math.PI;
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};
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/**
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* @param {number} rad
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* @return {number}
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*/
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export const radiansToTurns = function(rad) {
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return rad / (2 * Math.PI);
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};
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/**
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* @param {number} grad
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* @return {number}
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*/
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export const gradiansToRadians = function(grad) {
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return grad * Math.PI / 200;
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};
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/**
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* @param {number} turns
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* @return {number}
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*/
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export const turnsToRadians = function(turns) {
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return turns * 2 * Math.PI;
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};
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/**
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* @param {!DOMMatrix} matrix
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* @param {!Array.<number>} points
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* @param {{minX: number, maxX: number, minY: number, maxY: number}=} aggregateBounds
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* @return {!{minX: number, maxX: number, minY: number, maxY: number}}
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*/
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export const boundsForTransformedPoints = function(matrix, points, aggregateBounds) {
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if (!aggregateBounds) {
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aggregateBounds = {minX: Infinity, maxX: -Infinity, minY: Infinity, maxY: -Infinity};
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}
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if (points.length % 3) {
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console.warn('Invalid size of points array');
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}
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for (let p = 0; p < points.length; p += 3) {
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let vector = new Vector(points[p], points[p + 1], points[p + 2]);
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vector = multiplyVectorByMatrixAndNormalize(vector, matrix);
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aggregateBounds.minX = Math.min(aggregateBounds.minX, vector.x);
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aggregateBounds.maxX = Math.max(aggregateBounds.maxX, vector.x);
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aggregateBounds.minY = Math.min(aggregateBounds.minY, vector.y);
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aggregateBounds.maxY = Math.max(aggregateBounds.maxY, vector.y);
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}
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return aggregateBounds;
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};
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export class Size {
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/**
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* @param {number} width
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* @param {number} height
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*/
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constructor(width, height) {
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this.width = width;
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this.height = height;
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}
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/**
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* @param {?Size=} size
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* @return {!Size}
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*/
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clipTo(size) {
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if (!size) {
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return this;
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}
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return new Size(Math.min(this.width, size.width), Math.min(this.height, size.height));
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}
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/**
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* @param {number} scale
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* @return {!Size}
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*/
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scale(scale) {
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return new Size(this.width * scale, this.height * scale);
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}
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/**
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* @param {?Size} size
|
|
* @return {boolean}
|
|
*/
|
|
isEqual(size) {
|
|
return size !== null && this.width === size.width && this.height === size.height;
|
|
}
|
|
|
|
/**
|
|
* @param {!Size|number} size
|
|
* @return {!Size}
|
|
*/
|
|
widthToMax(size) {
|
|
return new Size(Math.max(this.width, (typeof size === 'number' ? size : size.width)), this.height);
|
|
}
|
|
|
|
/**
|
|
* @param {!Size|number} size
|
|
* @return {!Size}
|
|
*/
|
|
addWidth(size) {
|
|
return new Size(this.width + (typeof size === 'number' ? size : size.width), this.height);
|
|
}
|
|
|
|
/**
|
|
* @param {!Size|number} size
|
|
* @return {!Size}
|
|
*/
|
|
heightToMax(size) {
|
|
return new Size(this.width, Math.max(this.height, (typeof size === 'number' ? size : size.height)));
|
|
}
|
|
|
|
/**
|
|
* @param {!Size|number} size
|
|
* @return {!Size}
|
|
*/
|
|
addHeight(size) {
|
|
return new Size(this.width, this.height + (typeof size === 'number' ? size : size.height));
|
|
}
|
|
}
|
|
|
|
|
|
export class Insets {
|
|
/**
|
|
* @param {number} left
|
|
* @param {number} top
|
|
* @param {number} right
|
|
* @param {number} bottom
|
|
*/
|
|
constructor(left, top, right, bottom) {
|
|
this.left = left;
|
|
this.top = top;
|
|
this.right = right;
|
|
this.bottom = bottom;
|
|
}
|
|
|
|
/**
|
|
* @param {?Insets} insets
|
|
* @return {boolean}
|
|
*/
|
|
isEqual(insets) {
|
|
return insets !== null && this.left === insets.left && this.top === insets.top && this.right === insets.right &&
|
|
this.bottom === insets.bottom;
|
|
}
|
|
}
|
|
|
|
|
|
export class Rect {
|
|
/**
|
|
* @param {number} left
|
|
* @param {number} top
|
|
* @param {number} width
|
|
* @param {number} height
|
|
*/
|
|
constructor(left, top, width, height) {
|
|
this.left = left;
|
|
this.top = top;
|
|
this.width = width;
|
|
this.height = height;
|
|
}
|
|
|
|
/**
|
|
* @param {?Rect} rect
|
|
* @return {boolean}
|
|
*/
|
|
isEqual(rect) {
|
|
return rect !== null && this.left === rect.left && this.top === rect.top && this.width === rect.width &&
|
|
this.height === rect.height;
|
|
}
|
|
|
|
/**
|
|
* @param {number} scale
|
|
* @return {!Rect}
|
|
*/
|
|
scale(scale) {
|
|
return new Rect(this.left * scale, this.top * scale, this.width * scale, this.height * scale);
|
|
}
|
|
|
|
/**
|
|
* @return {!Size}
|
|
*/
|
|
size() {
|
|
return new Size(this.width, this.height);
|
|
}
|
|
|
|
/**
|
|
* @param {!Rect} origin
|
|
* @return {!Rect}
|
|
*/
|
|
relativeTo(origin) {
|
|
return new Rect(this.left - origin.left, this.top - origin.top, this.width, this.height);
|
|
}
|
|
|
|
/**
|
|
* @param {!Rect} origin
|
|
* @return {!Rect}
|
|
*/
|
|
rebaseTo(origin) {
|
|
return new Rect(this.left + origin.left, this.top + origin.top, this.width, this.height);
|
|
}
|
|
}
|
|
|
|
|
|
export class Constraints {
|
|
/**
|
|
* @param {!Size=} minimum
|
|
* @param {?Size=} preferred
|
|
*/
|
|
constructor(minimum, preferred) {
|
|
/**
|
|
* @type {!Size}
|
|
*/
|
|
this.minimum = minimum || new Size(0, 0);
|
|
|
|
/**
|
|
* @type {!Size}
|
|
*/
|
|
this.preferred = preferred || this.minimum;
|
|
|
|
if (this.minimum.width > this.preferred.width || this.minimum.height > this.preferred.height) {
|
|
throw new Error('Minimum size is greater than preferred.');
|
|
}
|
|
}
|
|
|
|
/**
|
|
* @param {?Constraints} constraints
|
|
* @return {boolean}
|
|
*/
|
|
isEqual(constraints) {
|
|
return constraints !== null && this.minimum.isEqual(constraints.minimum) &&
|
|
this.preferred.isEqual(constraints.preferred);
|
|
}
|
|
|
|
/**
|
|
* @param {!Constraints|number} value
|
|
* @return {!Constraints}
|
|
*/
|
|
widthToMax(value) {
|
|
if (typeof value === 'number') {
|
|
return new Constraints(this.minimum.widthToMax(value), this.preferred.widthToMax(value));
|
|
}
|
|
return new Constraints(this.minimum.widthToMax(value.minimum), this.preferred.widthToMax(value.preferred));
|
|
}
|
|
|
|
/**
|
|
* @param {!Constraints|number} value
|
|
* @return {!Constraints}
|
|
*/
|
|
addWidth(value) {
|
|
if (typeof value === 'number') {
|
|
return new Constraints(this.minimum.addWidth(value), this.preferred.addWidth(value));
|
|
}
|
|
return new Constraints(this.minimum.addWidth(value.minimum), this.preferred.addWidth(value.preferred));
|
|
}
|
|
|
|
/**
|
|
* @param {!Constraints|number} value
|
|
* @return {!Constraints}
|
|
*/
|
|
heightToMax(value) {
|
|
if (typeof value === 'number') {
|
|
return new Constraints(this.minimum.heightToMax(value), this.preferred.heightToMax(value));
|
|
}
|
|
return new Constraints(this.minimum.heightToMax(value.minimum), this.preferred.heightToMax(value.preferred));
|
|
}
|
|
|
|
/**
|
|
* @param {!Constraints|number} value
|
|
* @return {!Constraints}
|
|
*/
|
|
addHeight(value) {
|
|
if (typeof value === 'number') {
|
|
return new Constraints(this.minimum.addHeight(value), this.preferred.addHeight(value));
|
|
}
|
|
return new Constraints(this.minimum.addHeight(value.minimum), this.preferred.addHeight(value.preferred));
|
|
}
|
|
}
|