Files
react-native/ReactAndroid/src/main/java/com/facebook/react/flat/FlatShadowNode.java
T
Denis Koroskin dad378e394 Add NodeRegion to allow any FlatShadowNode to respond to touch events
Summary: @public When Android dispatches `MotionEvent` to `ReactRootView`, it needs to find a correspoding react node that should receive it. To be able to do it, we need to store boundaries of every `FlatShadowNode` in `FlatViewGroup`. Then we can iterate over node boundaries and find one that contains the touch event coordinates.

Reviewed By: sriramramani

Differential Revision: D2694197
2016-12-19 13:40:16 -08:00

215 lines
5.8 KiB
Java

/**
* Copyright (c) 2015-present, Facebook, Inc.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
*/
package com.facebook.react.flat;
import javax.annotation.Nullable;
import com.facebook.react.uimanager.LayoutShadowNode;
import com.facebook.react.uimanager.ReactProp;
import com.facebook.react.uimanager.ViewProps;
/**
* FlatShadowNode is a base class for all shadow node used in FlatUIImplementation. It extends
* {@link LayoutShadowNode} by adding an ability to prepare DrawCommands off the UI thread.
*/
/* package */ class FlatShadowNode extends LayoutShadowNode {
/* package */ static final FlatShadowNode[] EMPTY_ARRAY = new FlatShadowNode[0];
private DrawCommand[] mDrawCommands = DrawCommand.EMPTY_ARRAY;
private AttachDetachListener[] mAttachDetachListeners = AttachDetachListener.EMPTY_ARRAY;
private NodeRegion[] mNodeRegions = NodeRegion.EMPTY_ARRAY;
private FlatShadowNode[] mNativeChildren = FlatShadowNode.EMPTY_ARRAY;
private NodeRegion mNodeRegion = NodeRegion.EMPTY;
private int mNativeParentTag;
private int mViewLeft;
private int mViewTop;
private int mViewRight;
private int mViewBottom;
private boolean mMountsToView;
private boolean mBackingViewIsCreated;
private @Nullable DrawBackgroundColor mDrawBackground;
/**
* Collects DrawCommands produced by this FlatShadoNode.
*/
protected void collectState(
StateBuilder stateBuilder,
float left,
float top,
float right,
float bottom) {
if (mDrawBackground != null) {
mDrawBackground = (DrawBackgroundColor) mDrawBackground.updateBoundsAndFreeze(
left,
top,
right,
bottom);
stateBuilder.addDrawCommand(mDrawBackground);
}
}
@ReactProp(name = ViewProps.BACKGROUND_COLOR)
public void setBackgroundColor(int backgroundColor) {
mDrawBackground = (backgroundColor == 0) ? null : new DrawBackgroundColor(backgroundColor);
invalidate();
}
@Override
public final int getScreenX() {
return mViewLeft;
}
@Override
public final int getScreenY() {
return mViewTop;
}
@Override
public final int getScreenWidth() {
return mViewRight - mViewLeft;
}
@Override
public final int getScreenHeight() {
return mViewBottom - mViewTop;
}
/**
* Marks root node as updated to trigger a StateBuilder pass to collect DrawCommands for the node
* tree. Use it when FlatShadowNode is updated but doesn't require a layout pass (e.g. background
* color is changed).
*/
protected final void invalidate() {
((FlatRootShadowNode) getRootNode()).markUpdated(true);
}
/**
* Returns an array of DrawCommands to perform during the View's draw pass.
*/
/* package */ DrawCommand[] getDrawCommands() {
return mDrawCommands;
}
/**
* Sets an array of DrawCommands to perform during the View's draw pass. StateBuilder uses old
* draw commands to compare to new draw commands and see if the View neds to be redrawn.
*/
/* package */ void setDrawCommands(DrawCommand[] drawCommands) {
mDrawCommands = drawCommands;
}
/**
* Sets an array of AttachDetachListeners to call onAttach/onDetach when they are attached to or
* detached from a View that this shadow node maps to.
*/
/* package */ void setAttachDetachListeners(AttachDetachListener[] listeners) {
mAttachDetachListeners = listeners;
}
/**
* Returns an array of AttachDetachListeners associated with this shadow node.
*/
/* package */ AttachDetachListener[] getAttachDetachListeners() {
return mAttachDetachListeners;
}
/* package */ final FlatShadowNode[] getNativeChildren() {
return mNativeChildren;
}
/* package */ final void setNativeChildren(FlatShadowNode[] nativeChildren) {
mNativeChildren = nativeChildren;
}
/* package */ final int getNativeParentTag() {
return mNativeParentTag;
}
/* package */ final void setNativeParentTag(int nativeParentTag) {
mNativeParentTag = nativeParentTag;
}
/* package */ final NodeRegion[] getNodeRegions() {
return mNodeRegions;
}
/* package */ final void setNodeRegions(NodeRegion[] nodeRegion) {
mNodeRegions = nodeRegion;
}
/* package */ final NodeRegion getNodeRegion() {
return mNodeRegion;
}
/* package */ final void setNodeRegion(NodeRegion nodeRegion) {
mNodeRegion = nodeRegion;
}
/**
* Sets boundaries of the View that this node maps to relative to the parent left/top coordinate.
*/
/* package */ void setViewBounds(int left, int top, int right, int bottom) {
mViewLeft = left;
mViewTop = top;
mViewRight = right;
mViewBottom = bottom;
}
/**
* Left position of the View this node maps to relative to the parent View.
*/
/* package */ int getViewLeft() {
return mViewLeft;
}
/**
* Top position of the View this node maps to relative to the parent View.
*/
/* package */ int getViewTop() {
return mViewTop;
}
/**
* Right position of the View this node maps to relative to the parent View.
*/
/* package */ int getViewRight() {
return mViewRight;
}
/**
* Bottom position of the View this node maps to relative to the parent View.
*/
/* package */ int getViewBottom() {
return mViewBottom;
}
/* package */ final void forceMountToView() {
if (!mMountsToView) {
mMountsToView = true;
if (getParent() != null) {
invalidate();
}
}
}
/* package */ final boolean mountsToView() {
return mMountsToView;
}
/* package */ final boolean isBackingViewCreated() {
return mBackingViewIsCreated;
}
/* package */ final void signalBackingViewIsCreated() {
mBackingViewIsCreated = true;
}
}