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A necessary step to adopt EsLint v9. More can be read at - https://eslint.org/blog/2022/08/new-config-system-part-2/ In short - only a single configuration is used a cross the whole repo. Bug: none Change-Id: I74cd613fba25b94cee92e4b7c1b525471bcbe44b Reviewed-on: https://chromium-review.googlesource.com/c/devtools/devtools-frontend/+/6059264 Commit-Queue: Nikolay Vitkov <nvitkov@chromium.org> Reviewed-by: Benedikt Meurer <bmeurer@chromium.org>
43 lines
1.6 KiB
Markdown
43 lines
1.6 KiB
Markdown
# globals
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> Global identifiers from different JavaScript environments
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It's just a [JSON file](globals.json), so you can use it in any environment.
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This package is used by ESLint 8 and earlier. For ESLint 9 and later, you should depend on this package directly in [your ESLint config](https://eslint.org/docs/latest/use/configure/language-options#predefined-global-variables).
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## Install
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```sh
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npm install globals
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```
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## Usage
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```js
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import globals from 'globals';
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console.log(globals.browser);
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/*
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{
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addEventListener: false,
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applicationCache: false,
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ArrayBuffer: false,
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atob: false,
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…
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}
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*/
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```
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Each global is given a value of `true` or `false`. A value of `true` indicates that the variable may be overwritten. A value of `false` indicates that the variable should be considered read-only. This information is used by static analysis tools to flag incorrect behavior. We assume all variables should be `false` unless we hear otherwise.
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For Node.js this package provides two sets of globals:
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- `globals.nodeBuiltin`: Globals available to all code running in Node.js.
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These will usually be available as properties on the `globalThis` object and include `process`, `Buffer`, but not CommonJS arguments like `require`.
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See: https://nodejs.org/api/globals.html
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- `globals.node`: A combination of the globals from `nodeBuiltin` plus all CommonJS arguments ("CommonJS module scope").
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See: https://nodejs.org/api/modules.html#modules_the_module_scope
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When analyzing code that is known to run outside of a CommonJS wrapper, for example, JavaScript modules, `nodeBuiltin` can find accidental CommonJS references.
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